NEWS

Feb 01, 2011 Director "SWERY" is on stage in the
Game Developers Conference 2011!

GDC
EVENT NAME >> GDC2011 / Game Developers Conference 2011
DATES >> Feb 28, 2011 - Mar 4, 2011
SESSION DAY / TIME >> Mar 3,2011 Thursday 16:30 - 17:30
LOCATION >> Room 303, South Hall, Moscone Center
SESSION TITLE >> Game Design in the Coffee.
Lovable Game Design by SWERY

http://schedule.gdconf.com/session/12356
SPEAKER >> HIDETAKA "SWERY" SUEHIRO
DIRECTOR
ACCESS GAMES INC.
SWERY
DESCRIPTION >> While it's been said to have the worst graphics and controls,
the unique, appealing characters and unpredictable
complicated storyline have successfully grasped audiences.
In this session, DEADLY PREMONITION's Game Designer, SWERY,
explains his unique method of architecting games.

How did this awesomely strange so bad it's good game come
to life? What processes were used to create the meticulously
calculated storyline and characters? What exactly are
the lovable unnecessary elements that SWERY speaks of?

This talk touches upon the 7 points to check if your game's
storyline might already be dead with this a frank and candid
session.

So please, relax, and join us in a roundtable-like discussion.
And if possible, please bring an aromatic fresh cup of coffee.
  "DEADLY PREMONITION" 2010 Award-Winnig!!
GDC OFFICIAL WEB >> http://www.gdconf.com/
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